Sunday, August 4, 2019

My Unreasonably Difficult Hytale Practice Regimen

GIF from The Tylt on Twitter
DISCLAIMER: Unless otherwise specified, all Hytale-related statements are speculative and based on pre-release information and Minecraft. They are not to be taken seriously; they are just for fun.

I put so many limitations that some may be inconsistent with others. I may not see errors even after multiple re-readings, so kindly point them out for me.

Hytale is a potentially big game releasealmost all of us Hytale fans know that. Considering the vast amount of content showcased by Hypixel Studios in the Hytale trailer and the early 2019 blog posts, as well as the modding potential, it's no surprise that many fans have sky-high expectations.

I'm a mixed bag, I think. I expect Hytale to be the 2nd greatest video game I've ever played (next to the Pokémon series), but at the same time, I'm bracing myself for parts of Hytale being bad or controversial. (Just not the law-breaking kind of controversial, please.) Besides, even the staff at Hypixel Studios are aware of overhyped games that sucked when they were released.

One major thing I'm afraid of with Hytale is the difficulty of Adventure Mode. Again, I know that the people at Hypixel Studios are generally very friendly, but, like any good game developer, I think they would provide reasonably difficult challenges to encourage the player to fight hard and think hard to win. You know that feeling when you finally make it to the end of a really tricky level after multiple fails? That's the feeling that I think Hypixel Studios wants to give to the players.
Plus, again, ThirtyVirus wants Hytale to be difficult. I agree with him; even in Hard difficulty, most Minecraft mobs are too easy to kill (heck, I didn't break a sweat against the 1.9 Ender Dragon despite it being a boss) and it took a much longer time to get hungry in 1.9+. Just like the Mario and Zelda games, I expect Hytale to have enemies (including some regular ones, not just bosses) to encourage the player to think about how to fight them rather than "simply show up with strong armor and a weapon that does loads of damage". Besides, Simon, co-founder of Hypixel, privately answers ThirtyVirus's questions and replies to his Tweets. I think Simon will also take some of ThirtyVirus's suggestions into consideration with a slightly higher priority than other fans, considering that ThirtyVirus is a game developer himself.
Big Green Chuchu from The Legend of Zelda: The Minish Cap.
Although it's actually normal size and appears big because Link is shrunken down, it cannot be defeated by simply hitting it multiple times, unlike when Link is at normal size.
Its jelly has to be sucked out first before it can be damaged by Link's sword.
Nice eyes, by the way.
So, ever since I watched the Hytale trailer, I've been practicing for Hytale using Minecraft and my own set of rules, and, in short, I failed and rage-quit a lot.
You know I suck at introductions, so let's do this.

For ease of searching (Ctrl+F or Command+F), I'm currently editing this to include rule numbers similar to Terms and Conditions...uh, articles found in many products and services.

Game Settings

G1: Typically, I use Bytesize because it's friendly for less powerful PCs. (I know there's a Hytale modpack by AsianHalfSquat, but I'm lazy to download and I'm worried that the improved graphics might kill my PC.) I sometimes use Pixelmon, vanilla Minecraft 1.8.9, or the latest Minecraft version as well, but this post mostly applies to Bytesize.
Edit, June 13, 2020: Dad bought me a new gaming laptop with an NVIDIA GeForce GTX 1650.
Long-overdue edit, June 21, 2022: I use my own set of mods inspired by, but not as extensive as, ByteSize so I don't have to think of too many things at once.

G2: The rule of all rules: DON'T TAKE DAMAGE (see Hytale Play Style Part 1) because taking damage makes me over-stressed, leads to multiple mishaps and bad plays, and will negatively affect my ability to lead a Hytale army.
Once I take damage, I forfeit the playthrough immediately.
(Damage caused by glitches, advancement attempts, and PvP/friendly fire don't count. Additionally, deaths due to PvP/friendly fire don't count.)
Edit, August 17, 2019: Damage caused by glitches now counts as a fail to encourage vigilance.

G3: Difficulty is set to Hard (not Hardcore). This allows me to continue playing the world in case I forfeit or lose. Sometimes, I get emotionally attached to no-damage worlds where I failed but still played well.

G4: I start with full health so I can take damage from poison. This discourages me from eating spider eyes and means I have to avoid poison ivy.

G5: In Minecraft 1.12+, advancements that require the player to take damage like How Did We Get Here?, Postmortal, and A Balanced Diet can be obtained without causing a failure. However, dying while attempting these advancements will always cause a fail.

G6: World type is set to Biomes O' Plenty to mimic the zone and biome variety in Hytale. (For non-Bytesize playthroughs, I use the Default world type.)

G7: The Shoulder Surfing mod is installed to mimic the over-the-shoulder camera angle in Hytale. Minecraft's default third-person view is disabled.
Above: Screenshot from Minecraft 1.12.2 with Shoulder Surfing mod
Below: Screenshot from Hytale's "Grass Swaying" clip
Looks pretty close, if you ask me.
G8: Hostile and neutral Mo' Creatures mobs have higher spawn rates while "useful" Mo' Creatures mobs have lower spawn rates.

G9: The chance of a creeper turning into a Ghost Creeper when killed is set to 100. This prevents complacency and carelessness, especially if Hytale can RNG-screw the player similar to the Fire Emblem series.
(Default is 35.)
Eirika stat screen
Eirika from Fire Emblem: The Sacred Stones starts at level 1 with 4 Strength and has a 40% Strength growth rate.
Just look at how much this level 13 Eirika's Skill and Speed are far beyond her awful Strength.
If Hytale does something like this, I'd better be ready.
Screenshot from u/RedWolke on Reddit; original thread here

G10: Update, July 14, 2021: Thanks to the summer 2021 development update (which has announced Hytale is delayed to 2023 at the earliest), Zelda Sword Skills is now allowed. The rules of this mod are as follows:
  • G10.1: Skills that currently don't exist in any form in Hytale, such as Armor Break and Sword Beam, are disabled. However, mobs with these skills can still use them.
  • G10.2: All skills require the Basic Technique, hence why it's allowed. Additionally, most hack-and-slash games have the final hit of a Normal Attack combo as the strongest attack in that combo.
  • G10.3: Skill orbs cannot be randomly dropped by mobs. They must be found in chests.
  • G10.4: Skill usage is restricted to certain weapon types and situations.
    • G10.4.1: Signature move charging (any weapon): Using a signature move costs 10 charges. 1 charge is gained per attack landed with any weapon (not including fists). Charges reset if I forget to count them in my brain.
    • G10.4.2: Dash: Requires a sword. Can be used on its own. Must be used immediately after a Spin Attack.
    • G10.4.3: Spin Attack: Part of the sword's signature move. Must immediately be followed up by a Dash.
    • G10.4.4: Leaping Blow: The mace's signature move. Requires any bludgeoning weapon like a hammer. Not allowed due to technical issues. I'm not sure if I screwed something up or I can't allow Tinkers' Construct hammers to function as ZSS weapons because they can't block which is necessary for many moves like Dash.

Tool/Weapon Limitations

If applicable, these only apply to Tinkers' Construct. When not playing Tinkers' Construct, vanilla Minecraft tools and weapons are allowed.

TW1: Using a non-weapon to attack mobs is banned. This includes vanilla Minecraft axes regardless of version--we don't know whether Hytale will have specialized battleaxes and woodcutting axes or will let all axes perform both combat and woodcutting equally well. We also don't know if fists or non-weapon tools like pickaxes can deal damage to mobs. In other words, only swords, bows, etc. can be used to inflict damage.

TW2: Some vanilla Minecraft tools and weapons are banned, such as swords, bows, axes, pickaxes, shovels, and hoes. I want to craft my tools and weapons the hard but rewarding way using Tinkers' Construct since I think it's similar to how Hytale tools and weapons are crafted; according to the Hytale UI sneak peek, "...you will be able to experiment with crafting ingredients and found components to make powerful weapons and gear. This rewarding crafting system allows you to combine and experiment to discover new recipes."
In Tinkers' Construct, every individual part of a tool or weapon is crafted first before the actual tool/weapon. Different materials have different stats and abilities; for example, obsidian adds an Unbreaking-like effect to a tool/weapon, but gives low durability when used as a head/blade or handle. Parts made of different materials can be mixed together to create a unique tool/weapon.
Tinkers' Construct crafting screen
Crafting a cleaver in Tinkers' Construct.
It uses a steel large blade, an obsidian large plate, and two bronze tool rods.
Reinforced III gives the tool a 30% chance of not consuming durability.
TW3: I banned some Tinkers' Construct tools and weapons like the hammer (which mines stone in a 3x3 box), rapier, and frying pan.
3x3 mining tools make resource gathering too easy and we've only seen Hytale blocks being broken one at a time. Hammers can only be used to attack mobs since they're the closest we have to maces.
The lumber axe may only be used to chop down trees; it cannot break wood blocks that don't form a tree. According to Noxy in an interview with the AutCraft server, trees will "collapse in a big explosion" when the trunk is broken, similar to The Legend of Zelda: Breath of the Wild, Stardew Valley, and the Treecapitator mod.
While the rapier has a fast attack speed in exchange for low damage and durability which would be applicable for Hytale because Hytale weapons have attack speeds, I banned it because of its armor-negating ability, making it easy to do chip damage to armored mobs like zombies and magma cubes.
The frying pan's attack slows down an enemy. Again, this makes fights too easy by keeping the player out of range of mobs' generally short-range melee attacks, and I want to adapt to when Hytale introduces a speedy enemy. (The frying pan's cooking ability is not banned, however, since it cooks food at the same rate as a furnace.)
Edit, June 13, 2020: Throwing weapons are now legal thanks to the May 30, 2020 progress update which also confirms throwing something...unpleasant.

TW4: Some Tinkers' Construct abilities are banned, such as the longsword's lunge and charge boost abilities, the broadsword and cleaver's block, and the hatchet's ability to quickly break leaves.
Lunging makes hit-and-run attacks and dodging way too easy; it can evade skeleton arrows with ease. When lunging in midair, it can travel incredibly far distances, making parkour way too easy.
The longsword's charge boost increases damage and knockback when sprint-attacking, making it way too easy to knock mobs off of cliffs or into risky terrain like water.
Blocking with a broadsword/cleaver is pointless because it only blocks 50% damage, so I'll take damage regardless. Plus, we don't know if Hytale weapons besides shields can block, and swords can't block in Minecraft 1.9+. (Blocking with a broadsword/cleaver works almost exactly the same as with a vanilla Minecraft sword, except it does not decrease movement speed as much.)
Edit, June 13, 2020: The graphics update showed NinjaCharlieT blocking with a fire sword similar to Chrom and Lucina, but he wasn't attacked during the block. I'll still make blocking illegal.
The hatchet does not lose durability when breaking leaves and it breaks leaves faster than a vanilla Minecraft sword. The hatchet may only break wood, while shears or fists must be used to break leaves.
For the longsword, broadsword, and cleaver, only their regular attacks plus certain Zelda Sword Skills attacks may be used.

TW5: Note that I am aware that Hytale weapons can have additional effects; in the Hytale UI sneak peek, the Demonic Axe increases the player's damage after killing enemies, but reflects damage inflicted by the player back towards the player. In Pokémon terms, it's like a combination of Moxie and recoil damage.
I chose not to use some weapons with additional effects in case they won't be included in Hytale or require certain conditions like enchantments.

TW6: Vanilla Minecraft arrows are banned. Tinkers' Construct arrows must be used.

TW7: The mattock can only be used as a hoe. It cannot break wood or dirt.

TW8: Vanilla Minecraft shields are banned regardless of whether vanilla or modded Minecraft is played. While a Hytale shield was shown to block a Trork's attack, we don't know what kinds of limitations they will have, such as if heavy attacks or projectiles can be blocked, parried, or have their damage reduced but not nullified. Plus, I think taking 0 damage while blocking with a shield makes the game too easy, and in some situations, unrealistic.
(Using a shield to get advancements is fine, though.)
Edit, June 13, 2020: The low-tier Trork in the April 30, 2020 progress update dealt damage to a shielding player.

Food Limitations

F1: Food may only be acquired from crops, certain vanilla Minecraft animals, and fishing.

F2: Eating rotten flesh is banned. Because of how common it is, it makes hunger management way too easy, especially since I'm playing on Hard difficulty where hitting a zombie spawns more zombies. I doubt Hytale will make rotten flesh work like in Minecraft since, in real life, rotten meat not only tastes awful, but can also cause aches, pains, fever, nausea, vomiting, diarrhea, and the list goes on.
Rotten flesh may only be used to trade with villagers.

F3: Eating apples is banned. Similar to rotten flesh, they're easy to get just by breaking oak leaves. We also don't know if Hytale will have apples or where they will drop from; will it be an oak tree or an actual apple tree?
Regular and enchanted golden apples may be crafted (if applicable) and eaten, but taking damage while under the effect of Absorption will still count as a fail.
(This means the only use I have for golden apples is to cure zombie villagers. Enchanted golden apples are practically a waste of resources since the only immunity-granting effect it has is Fire Resistance which lasts for 5 minutes versus an extended Potion of Fire Resistance which is cheaper and lasts 8 minutes.)

F4: Eating raw meat is banned. In real life, some raw meats, especially raw chicken, contain harmful microorganisms like Salmonella. We don't know if Hytale will extend food poisoning to other meats and whether food poisoning will actually deal damage or inflict other debuffs.
Plus, it discourages the player from avoiding low hunger in situations where a furnace and/or coal are unavailable or unusable (such as field combat).

F5: Killing fish is allowed, but eating fish from killed mobs is banned. It removes the challenge of crafting a fishing rod and patiently waiting for a fish to bite, especially considering how common and slow fish mobs are in both Mo' Creatures and vanilla Minecraft 1.13+.
Therefore, the only benefit of killing fish is getting XP.

Mo' Creatures foods are banned, especially crab. Crab is too commonly found on isolated islands in ocean biomes, and we don't know if the Hytale counterparts of Mo' Creatures mobs will drop food.

P.S. I'm still angry that I have to compete with Trorks for food because they love meat. Who knows how large the Trork faction will be and whether or not it can be completely destroyed...

I actually drafted that Trork part before the Outlander reveal post. Now, it looks like I also have to compete with Outlanders for food. Hopefully they're rare (if not nonexistent) outside of zone 3...

Item Limitations

I1: Smelting ores with a furnace is banned except for the first 3 iron ores. Again, I want to smelt the hard way: with a smeltery that yields 2 ingots per ore but requires a LOT of materials to build. Plus, unlike the part builder which gives mostly wood and stone parts, the smeltery gives metal parts which are much stronger.
The 3 iron ores are used to make a bucket, which is required to fill the smeltery with lava. Lava is used as fuel for the smeltery.
(Smelting non-ore items in a furnace is still allowed.)
(See rule P14 the Pixelmon section for the Pixelmon-specific version of this rule.)

I2: The quest book from the Hardcore Questing Mode mod is banned because of the almost free stuff.

I3: Unless otherwise specified, anything that doesn't exist in vanilla Minecraft or Hytale and also makes the game easier is banned. This includes Mo' Creatures fur and hide armor which give the same protection as iron armor, which I find unrealistic, OP, and extremely cheap.

Unless otherwise specified, items may only be obtained from certain vanilla Minecraft sources, Hytale-like sources, or Tinkers' Construct sources.

Getting items from generated chests is banned except for exclusive items like name tags and horse armor.

Oreberries and oreberry bushes are banned. These provide an infinite source of metals or XP, which is unrealistic, OP, and unlikely to be added to Hytale.

Items from mobs that were not killed by the player cannot be kept. This means situations like sheep being killed by wild wolves or skeletons burning in sunlight without taking damage from the player.
Note that "player kills" in this situation mean more than what Minecraft registers as a "player kill". These special player kills include kills by the player's constructions (usually mob-grinding machines).
I want to exert effort to get loot, not have it handed over for free by a random world event.
Edit, August 17, 2019: Skeletons that have been chased at least once by wolves cannot be attacked and must be made to despawn. Their items also cannot be picked up regardless of how they died. I don't like free hostile mob kills with minimal or no effort.

Wool from killing sheep cannot be picked up (regardless of who or what killed the sheep). All wool must be obtained with vanilla Minecraft shears.
Mutton (both vanilla and modded) can be picked up and eaten, though, if the sheep were killed by the player.

Some rare drops are banned such as all mob equipment, iron ingots from zombies, gold ingots from drowned, and potions from witches.
Leather armor is allowed for roleplay purposes. However, it cannot be enchanted. (Edit: I forgot why I banned enchanting leather armor. I think I'll allow it.)

Villager trading is mostly banned; only vanilla Minecraft/Hytale-like items that can be obtained exclusively from villagers may be kept, such as the woodland mansion map (1.11+, not on Bytesize). Emeralds may also be kept.

Mob Limitations

M1: Using allies like iron golems, snow golems, parrots, or tamed wolves is banned. I don't care if Kweebecs become the player's earliest allies; who knows: Kweebecs (besides Razorleaf Rangers when provoked by the player) may actually dislike fighting. Again, we don't know how common Kweebec villages will be.
Allied players are totally fine, though! However, I mostly practice alone because I plan to play Hytale alone.

M2: Iron golems cannot be damaged by the player in any way. If an iron golem dies (such as when killed by hostile mobs), only the poppies may be picked up; the iron ingots cannot.

M3: Only 5 pillagers plus the captain can be killed per pillager outpost. Since pillagers generate infinitely and quickly near pillager outposts, this allows for easy grinding, which makes the game too easy.
Extra pillagers may be killed only for self-defense.

M4: Speaking of easy grinding, mobs from monster spawners cannot be killed unless either their dungeon is undiscovered or I'm in danger of taking damage.
M4.1: Blazes are an exception because of their exclusivity to monster spawners, but I can only kill blazes if I need their blaze rods. Once I have enough blaze rods for my crafting and brewing needs, I cannot kill any more blazes. Blaze rods cannot be used to smelt.

Donkeys cannot be loaded with chests in case Hytale mobs can't carry items besides saddles.

Cats must be immediately killed on sight. I find it unfair to repel creepers and phantoms with cats--who knows, Hytale's hostile mobs could be incredibly brave or persistent. Besides, the Outlanders' survival instincts mean they don't give a firetruck as long as they survive.
Edit, June 13, 2020: Fen Stalkers can be distracted by frogs and torches, but I'm not changing the above rule.

Feathers cannot be picked up from parrots.

Vindicators cannot be renamed "Johnny". This prevents lazy auto-farming; I'd rather exert effort to make a mob farm or just kill mobs by myself.

Exploration Limitations

E1: Living in a generated structure is banned because it removes the challenge of building one's own base and we don't know how common Hytale's generated structures will be, despite the massive variety.

E2: Strongholds may only be used for going to the End.

E3: Generated books and bookshelves cannot be stolen. All books and bookshelves must be crafted by the player.

Other Limitations 

O1: To mimic the unbreakable spawn point mechanic in vanilla Minecraft survival servers, blocks within a 40-block area centered around the spawn point cannot be mined or have blocks placed. This is to prepare for a similar limitation in Hytale servers. (Note that I chose 40 blocks instead of 20 so I can safely break blocks regardless of where the spawn point is.)
Edit, July 14, 2021: I've disbanded my Hytale team in November 2020 but I'm still keeping this rule in case I make a new team.
Edit, June 21, 2022: I reformed the team. However, I'm not sure how often we will play since, assuming Hytale does come out in 2023, Aby and YoSquid will be stuck in the hell known as college.

O2: Some beneficial creepers like the Cookie Creeper, Cake Creeper, Earth Creeper (and similar block-placing creepers), and Stone Creeper are banned. Cookie and cake creepers are banned because of my food restrictions, block-placing creepers are banned because they remove the challenge of getting blocks the normal way, and the Stone Creeper makes mining way too easy by only removing a large area of stone.
If I forget to disable these from spawning, they must be killed normally. Any items they drop or blocks they place/destroy cannot be picked up. Blocks spawned by these creepers must be destroyed with Creative mode.

O3: Minimap mods are banned
because they make navigation way too easy, especially when they point the locations of mobs. They remove the challenges of memorizing important routes, placing navigation markers, and watching my back for hostile mobs.
We don't know if Hytale will have a minimap; the least we have as a navigation tool is a (sort of) compass in the Hytale UI blog post. Then again, thanks to Minecraft's debug screen which tells the player the direction they're facing, a compass is unnecessary.
Hytale crafting screen
Notice the compass on the top of this screenshot.
Also notice that there's no separate compass item in Kaelos's inventory.
Screenshot from Hytale
O4: Allied players may choose whether or not to avoid taking damage. If any ally doing a no-damage playthrough takes damage (except from advancements or PvP/friendly fire), all players must forfeit the playthrough.

Anyway, should I ban beds in case they don't work the same way as Hytale?
Then again, some open world games like The Legend of Zelda: Breath of the Wild and The Elder Scrolls V: Skyrim allow the player to skip time.
Edit, August 15, 2019: Fudge it, I'm banning beds because they make outdoor life too easy! Besides, I don't think Hytale would make it that easy.

Edit, August 15, 2019: Stalling is banned except on the first 3 nights in a pre-1.9 playthrough. While Hytale is supportive of those who play as settlers, I think it might also have a way to punish those who stay at home too long. You never know when Varyn or the Trorks start actively looking for your hidey-hole...
Also, since this regimen was designed to prepare for a co-op playthrough, stalling may lower allied morale because I'm not helping the team. (There's not much to do in Minecraft at night early on.)
If I need to temporarily stop playing, I must pause the game normally.
Stalling in the first 3 nights is allowed when playing 1.8.9 or earlier because hunger drains much faster in those versions and I need time to grow crops.

Pixelmon Limitations

Trainer blacked out
Screenshot from Pokémon Essentials
Note that I only use Pixelmon and OptiFine for this kind of playthrough.

The wild Gyarados used Earthquake!
A critical hit!
It's super effective!
Pikachu: Pi...ka...chuuu... (I'm sorry, Trainer... I failed you... Please...live on...)
Trainer: NO, NO, NO! Pikachu! Please don't die! Come on, keep fighting! You can do this!
Pikachu died!

P1: Permadeath is turned on, meaning if a Pokémon faints, it must either be released or stored in the PC permanently.
(I chose not to do a Nuzlocke because Minecraft biomes can be so big that catching one Pokémon per biome requires a lot of traveling and hunger management, and it takes more time to get a team with diverse type matchups.)

P2: The config option allowVanillaMobs is set to true. This allows vanilla Minecraft mobs to spawn.

P3: If all my Pokémon faint, the playthrough is considered a fail and must be forfeited immediately.

P4: Poison damage outside of battle is turned on and can kill Pokémon. I know Pixelmon uses Sword and Shield rules, but I'm feeling hardcore.

P5: Getting vanilla Minecraft items from defeating wild Pokémon is banned. In the case of Mareep, which gives wool and mutton and is very common in plains biomes, this makes survival a joke. Hunger management becomes way too easy and hostile mobs almost never spawn because Mareep makes beds easy to craft.

P6: Beds may only be used during sunrise if a Pokémon Center or healer is unavailable. A tiny bit of red in the night sky is enough for sleeping to be legal.

P7: Only vanilla Minecraft tools, weapons, and armor may be used for mining and combat. Pixelmon tools can only be used for Pixelmon-related activities such as crafting Poké Balls. Pixelmon weapons and armor, including Running Shoes, are banned.

P8: The Forage move skill is banned.

P9: Wearing Safety Goggles is banned in case there are locations in Hytale where fog can't be removed or lessened. Pokémon are still allowed to hold Safety Goggles, though.
(Safety Goggles in Pixelmon extend the player's line of sight in the Ultra Space dimension, which is foggy.)

P10: Trading Pokémon with NPCs is banned unless the NPC has a Pokémon that has already been registered in the Pokédex.
I want to exert effort in catching a Pokémon while still allowing me to get Pokémon that evolve through trading, like Kadabra which evolves into Alakazam.

P11: Most items cannot be used in battle. Only Poké Balls are allowed as well as most items held by Pokémon.

P12: The Exp. Share is banned.

P13: All official Pokémon in the core series games are allowed. Mega Evolution, Z-Moves, Dynamax, and Gigantamax are allowed.
Hard mode: Legendary and Mythical Pokémon, Pokémon in the Uber and AG tiers, Mega Evolution, Z-Moves, Dynamax, and Gigantamax are banned. (Banned Pokémon can still be caught for the purpose of completing the Pokédex but cannot be used in battle.)
Very hard mode: In addition to the bans above, Pokémon in the OU tier, including their pre-evolutions, are banned. Additionally, Treecko cannot be picked as a starter Pokémon and must be caught in the wild due to how broken it is in the early game.
Bans on specific Pokémon species (not mechanics like Mega Evolution) are lifted once I get 6 Pokémon to Lv. 100.
These rules do not cover PvP Pokémon battles. PvP rules can be decided by the players.

P14: When playing Pixelmon with Tinkers' Construct, smelting is only allowed for the first 6 iron ores I get. I must then use the iron ingots to craft a bucket and a vanilla Minecraft iron pickaxe. The iron pickaxe can only be used to mine 2 bauxite ores which, when combined with 1 copper ore, is enough to make 4 tool casts: one for the pickaxe head, one for the binding, one for the tool rod, and one extra. This rule overrides rule I1.

By the way, the longest I've survived in a Pixelmon Hytale practice is 35 in-game days.

Conclusion

A hot mess where I restrict myself so much that I lose my sanity. But this is what I gotta do if I want my Hytale playthroughs to be as enjoyable as possible. If Hypixel Studios wants to be a jerk, then I gotta know how to beat the jerk.
(YoSquid actually agreed that this is a hot mess when I showed him a draft of this post.)

Try these rules at your own risk. However, I think Minecraft players with decent experience can handle this challenge fairly well, considering how even average players beat me in PvP.

TL;DR summary: My Hytale practice regimen, which mainly uses the Bytesize modpack, is a Minecraft no-damage playthrough where many items and mechanics that I either think make the game too easy or do not exist in vanilla Minecraft or Hytale are banned.
When using Pixelmon, Pokémon that faint are considered permanently dead.

It's really hard to sum everything up into a TL;DR summary because of how many specific details there are, so I suggest reading the bold text.

Side Notes

Besides replying to fan art and liking the Tweets of people who are hyped for Hytale, here are other proofs of Hypixel Studios's friendliness:
Thomas Frick comment on my fan art
This is a reply to my fan art where I drew my nightmare in which my mom turned into a near-invulnerable Fen Stalker with a tentacle blade.
(Thomas Frick is one of the artists of Hytale.)
Simon helping ThirtyVirus with fitness challenge
Simon, a co-founder of Hypixel, helped ThirtyVirus with his Soylent-only One Punch Man fitness challenge.
This has nothing to do with Hypixel or Hytale, by the way.
I am thankful that they're so friendly, but that doesn't mean I'll be complacent in Hytale; on the contrary, I'll train even harder to conquer Hytale! What better way to return the favor than by playing and enjoying the game that they've worked on for 6 years (and counting)?

Also, I suggest searching images of "ban all the things" after reading this.

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