I know, I know, I'm late for the party, but screw it. I got this idea very recently while...how do I say this...talking to myself in my brain.
I posted this on a weekday since I put less effort into this post. Additionally, I want to transition back to Hytale as part of my main content since, in my mind, I'm primarily a Hytale blogger.
I am no stranger to video games that have Anti Poop-Socking, usually in the form of an "energy" or "stamina" mechanic. In 2009, I first experienced it with Zynga's Facebook game Mafia Wars. Since late 2018, I regularly play Fire Emblem Heroes.
As such, I think of myself as one of the few people who don't complain about Genshin Impact's Original Resin mechanic, even back when Version 1.0 only let players have 120 max Resin that regenerates at a rate of 1 per 8 minutes. (Some game features cost between 20 and 60 Resin.)
In Version 1.1, the max Resin was increased to 160, allowing players to not play Genshin Impact for a longer amount of time before Resin regeneration freezes at the max value. It now takes ~21.33 hours to restore Resin from 0 to 160.
It also introduced Condensed Resin which is basically 40 Resin turned into an item. Using it on a game feature that normally costs 20 Resin would double the rewards for just one fight. Because only 3 Condensed Resin can be carried at a time, a player can effectively have a whopping 280 Resin.
Aside from more playtime, how has this benefited you?
I currently have an unpredictable schedule, especially when it comes to my sleeping habits and when Mom and Dad want us to leave the house. This sometimes prevents me from playing Genshin Impact as soon as I wake up, increasing the chance that my Resin freezes at 160.
In my first few weeks of playing Genshin Impact, I also fell into the pitfall of spreading my resources to multiple characters. None of my characters are currently able to deal over 1000 damage with their Normal Attacks and it takes me about 2-5 minutes to do a Daily Commission or win fights that involve spending Resin (including most boss fights). Not to mention the time it takes to manually run from a Teleport Waypoint to a point of interest--approximately 1 minute counting the random stuff I pick up along the way. (I don't have the Portable Waypoint yet; I have Reputation Lv. 5 in Mondstadt. I just need one more level.)
Under 1.0 mechanics, it would take me approximately 21-60 minutes to complete all Commissions and use up all my Resin. (Minimum value assumes all 120 Resin is spent on 40-Resin bosses. Maximum value assumes 20-Resin fights.)
With 1.1, I only have to seriously spend 40 Resin. I use the remaining 120 Resin on Condensed Resin, allowing me to go back to work/family business without thinking about Resin freezing. I spend that Condensed Resin later in the day, usually on the Ley Lines which give Mora. (Because in terms of Mora, I have no Mora.)
This cuts down my Genshin Impact playtime to approximately 15-30 minutes, or a ~28%-50% drop.
help i feel greedy (intentional bad grammar)
I'm satisfied with the current Resin system but screw it. Considering how hard it is to grind up a single character, as well as the continuous introduction of new and powerful 4-star characters, I feel like we need just a little more. I still see dissatisfaction with the Resin system among the Genshin Impact community.
How about increasing the Resin cap to 180 and the regeneration rate to 1 per 7 min 30 sec? I think it's not that big of a change--it would take 20 hours to regain 160 Resin and 22.5 hours to regain 180.
Don't buff up the Resin mechanic beyond those two changes or the buffs might defeat the purpose of Anti Poop-Socking.
Side Note: Which Character Should I "EV-Train"?
Currently, I'm focused on shoving "vitamins" into Klee because of the abundance of Cryo enemies in Floors 11-12 of the Spiral Abyss.
Tartaglia, however, is my favorite DPS. His attacks in Melee Stance are very fast and can continuously damage multiple surrounding foes with Riptide. Beating up Pyro enemies with him or supporting him with Xiangling is especially fun because of his ability to spam Vaporize for that sweet 2x super effective damage.
I should consider raising the shield-creating characters I have: Diona and Xingqiu. Their Elemental Skills apply elements to themselves, allowing them to neutralize Ley Line Disorder debuffs with harmless elemental reactions.
Maybe Lv. 40 is just right for Diona and Xingqiu so they can take a few hits in case I don't see an attack coming.
My Lv. 58 Beidou should be just right.
Speaking of shields, Xinyan is on my wish list. She's the safest option for neutralizing the Condensed Ice effect which slows Stamina regeneration. (The others inflict either Superconduct which reduces DEF or Frozen whose effect is obvious...and annoying.)
Also, I just gotta catch 'em all. (Pokémon!) Even if it means only being able to catch the 4-star characters.
Edit, December 17, 2020: Screw it. I don't trust my luck in getting Xinyan anymore. I got one Razor, two Chongyuns, and a weapon in Zhongli's Event Wish. So much for the patience I built up while torturing myself with the While It's Warm event...
Raising my DPS characters is my priority because the faster I can win fights, the sooner I can stop playing Genshin Impact and get back to work.
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