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Azhdaha
Zhongli's second Story Quest was kinda boring for me, so I'll spare you the nerdy lore. Azhdaha is a Genshin Impact weekly boss that packs very high HP and a currently unique ability to control three elements simultaneously: Geo plus two of either Cryo, Electro, Hydro, or Pyro. In addition to the massive AoEs of his attacks, his Cryo, Electro, Hydro, and Pyro attacks inflict a Damage Over Time status to unshielded units; it lasts surprisingly long and deals a lot of damage, meaning a character who is too full to eat HP-restoring food is pretty much dead.
I still have LOTS of trouble fighting this boss, both in single-player and Co-Op Mode. He slaughters pretty much anyone, including heavy damage dealers (Eula, Hu Tao), height advantage abusers (Kaedehara Kazuha, Venti, Xiao), healers (Barbara, Bennett, Qiqi), speedsters (tall characters, Kamisato Ayaka, Sayu), and even the Nigh-Invulnerable Zhongli.
His melee attacks have HUGE AoEs, forcing the player to keep their distance. His ranged attacks, however, are not as huge, making ranged attackers like Ganyu valuable.
Obviously, taking on Azhdaha with a bow is the safest bet thanks to the bow's generally superior range in action RPGs. However, he has 40% Physical RES, 50% Geo RES, and 60% or 70% RES to the two elements he's infused with, so I think an Anemo bow is the safest bet, even if I don't inflict elemental reactions.
As long as I manage my stamina well, I should be able to dodge his attacks.
Edelgard: Hegemon Husk
Without a doubt, I consider this to be the most frustratingly difficult unit to fight in Fire Emblem Heroes. She (or it?) has VERY high Atk/Def/Res that can be boosted even further by her skills, can move surprisingly far for an armored unit, can act twice in one turn, can counterattack from any range, and can even self-heal after combat! Even anti-armor weapons have trouble getting through her thick (no sexual jokes intended) defenses! She's so powerful that GamePress has an entire guide dedicated to defeating her!
I know Fire Emblem is NOT an action game series (except for Fire Emblem Warriors), but if I were to translate this to Hytale, she would have a high movement and attack speed, as well as both close- and long-range attacks. Each hit she lands or takes, even if it's blocked or parried, will restore her HP.
Dealing massive damage in a single hit would neutralize Edelgard's self-healing, but in many RPGs, attacks of this type are either very slow or are Limit Breaks. Obviously, slow attacks don't work for someone who hits VERY hard and fast.
We know we can charge the Hytale sword's signature move by landing hits or blocking with a shield, but we don't know if the fully-charged state lasts until the signature move is used (similar to mana systems in many games) or if it expires over time or outside of combat.
Preparation is key when fighting Edelgard, so assuming the signature move works like a Genshin Impact Elemental Burst which does not expire when unused, I can simply fight some weak mooks to charge up my signature move.
La Signora
MASSIVE spoilers for Chapter II of the Genshin Impact Archon Quests.
La Signora is the 8th of the Fatui Harbingers, the highest-ranking members of the Fatui behind only their god, the Tsaritsa. She is responsible for taking the Gnoses of two of the Archons.
Her attacks leave lingering areas that inflict elemental damage when stepped on. She also adds a weather effect that eventually deals Damage Over Time but can be neutralized by staying close to a Heart of Flame or Eye of Frost near the corners of the battlefield.
Cryo Phase
I might start with ranged attacks since La Signora stays still in this phase. I don't want her to cover the area around her in DoT terrain when I hammer her with my melee attacks which have higher DPS.
In her Cryo cocoon state, I'd say I'm alright at using heavy weapons like claymores which are somewhat effective against Cryo, so I'd use claymores. Ideally, I'd rather use my fists for both speed and power, though I don't know if vanilla Hytale fists can become effective against heavy armor.
Crimson Witch of Embers (Pyro Phase)
In this phase, La Signora is significantly more malikot (unable to stay still) and uses Pyro attacks with HUGE AoEs, making her difficult to dodge. She can eventually engulf maybe 70% of the battlefield in lingering flames, making this a near-literal game of "The Floor is Lava".
She does gain a weakness: her huge size. I can simply hug a corner to stay cool while pelting Signora with arrows.
Raiden Shogun
MASSIVE spoilers for Chapter II of the Genshin Impact Archon Quests.
The Raiden Shogun is one of the most difficult bosses in Genshin Impact, having very fast AoE attacks and is malikot. She also has an IMMENSELY HIGH amount of HP. There's a good reason Yae Miko makes the Traveler do the Anti-Raiden Shogun Training where the Traveler must dodge simulated versions of the Raiden Shogun's attacks.
I don't really understand how the Traveler got powered up by the confiscated Visions, but for this battle, I won't give myself that opportunity.
Good thing I'm a physical attacker to begin with, so my combat abilities will be unaffected by the Vision Hunt Decree. Unfortunately, hypothetical teammates who do use magic will be rendered helpless unless they're Magic Knights. I would just inform those teammates to do something else while I fight the Raiden Shogun unless the Raiden Shogun is attacking my base.
First of all, I need to be SUPER prepared in real life before this fight because it will last horribly long. Although there's nothing I can do about emergencies that force me to stop playing, I can certainly sleep and eat well.
The Raiden Shogun wields both polearms and her famous booba sword, so just to be safe, I'll also wield a polearm. Fists and daggers are too risky when it comes to the range of a polearm and, given her speed, I can't simply dash towards uppercut range (the shortest-range punch in boxing) when I see an "opening".
Of course, long range doesn't work either, especially thanks to my Stormtrooper aim in gaming.
A spear-and-shield combo similar to a Spartan might be effective defensively, while a spear-only build may be more effective offensively, especially if spears are strictly two-handed weapons in Hytale. I wield a spear like a bo staff in real life.
Note that, to only give the spoilers necessary to write this post, I deliberately referred to her incorrectly as the Raiden Shogun.
Specters (Genshin Impact)
Continuing the trend of tanky new enemies in Inazuma, we have Specters which are slime-like floating beings that are the size of an office chair. Although their attacks don't deal a lot of damage, they are extremely annoying in that they float out of reach of melee attacks and bombard the player with fast homing projectiles that are difficult to dodge. They are also tankier than--guess what? Mitachurls, which are muscular hilichurls that are about 9 feet tall.
If this was a real-life fight, I would hit Specters with wrestling moves to stop them from moving so much, but Hytale isn't WWE.
I don't know if I'm just bad at dodging in Genshin Impact or I REALLY need a shield to properly protect myself from Specters. I tend to play hyper-aggressively for the sake of speedrunning.
But since Hytale is a single-player game (that, like Minecraft, I assume is playable offline) that doesn't have "deadlines", I can take a more relaxed approach to tasks in general, including combat. As such, I can play more defensively by using a shield and throwing knives.
Hold up, throwing knives?
There's a popular clip of a deadeye pigeon (likely a transformed player) throwing a dagger with one wing, suggesting that this can be thrown with one hand by a normal player.
This is my only option for now since every other practical ranged weapon we've seen being used was used with two hands, including crossbows, spears, staves, and tomes. (Wands have never been seen in any videos, so we don't know if they're one- or two-handed. We also don't know if rocks will be viable in combat. Poop, however, is one-handed and deals chip damage even to an unarmored player.)
Also, just in case there will be elemental specializations in Hytale where, for example, a dedicated fire mage will have stronger fire spells than someone who branches into both fire and water, I choose not to use magic against Specters. After all, there may be a Specter for all seven elements, not just Anemo, Geo, and Hydro as of Genshin Impact Version 2.1. Specters are immune to damage of their own element.
Ultra Necrozma
Using Hytale weapons
Note that, for this section, I'll treat myself as typeless regardless of equipment or elemental infusions. This means I take normal damage from all attacks and don't gain Same-Type Attack Bonus (STAB) from any type of attack.
Pokémon Legends: Arceus has wild Pokémon literally striking the player. If the player takes too much damage, they'll black out similar to losing all their Pokémon in past games.
So I'll go extra crazy by allowing players to damage certain Pokémon with swords, etc.
Ultra Necrozma starts its battle with an increase to all its stats, as well as four very powerful moves that cover its weaknesses, making its battle one of the biggest Difficulty Spikes in all of Pokémon history. In an average playthrough with no extreme grinding or preparation, it can easily one-hit KO the player's Pokémon.
However, MandJTV had a massive comeback when his plan to overwhelm Ultra Necrozma with stat boosts failed due to his Incineroar taking a critical hit, followed by his Vikavolt dodging Ultra Necrozma's attack then landing a super-effective critical hit, defeating Ultra Necrozma with a one-hit KO. (Critical hits in Pokémon ignore the attacker's stat drops and the defender's stat boosts.)
I plan to take a similar approach to MandJTV's feat...and it just so happens that my character build is perfect for taking on Ultra Necrozma. I just need equipment that greatly boosts my movement speed and crit rate to ignore Ultra Necrozma's stat boosts and land the first hit; besides, Smart Strike never misses and I'm not planning to use a Zhongli-style build that tanks almost everything. Again, daggers may be perfect for this because of their traditionally fast attack speed in gaming.
If a Genshin Impact-themed mod is installed, reverse Melt (inflict Pyro then Cryo to deal increased Cryo damage) will be extra effective since Ultra Necrozma, a Psychic/Dragon-type, is weak to Ice-type moves. However, inflicting two elements can be a chore without dual-wielding Pyro and Cryo daggers, giving Ultra Necrozma an opening to strike.
Using Pokémon
The easiest and laziest way to defeat Ultra Necrozma is to have six Pokémon in the player's team and lead with a Pokémon that holds a Focus Sash (lets the Pokémon survive an otherwise fatal hit with 1 HP) and knows Toxic (inflicts poison damage that steadily gets worse) then let Ultra Necrozma beat up five of the player's Pokémon before fainting due to poison damage.
For safety, I would teach Protect to all six of those Pokémon to completely avoid all of Ultra Necrozma's attacks for one turn each.
But, surely, competitive battlers who have watched ThirtyVirus's "Hytale should be DIFFICULT" won't make it THIS easy, will they?
Let's make Ultra Necrozma immune to Damage Over Time moves and effects, then! Let's ban Focus Sashes and use permadeath rules too!
And while we're at it, let's ban using world backups (the Minecraft equivalent of a soft reset in Fire Emblem and Pokémon).
Super Cheats recommends Zoroark, a Dark-type Pokémon that disguises itself as the last Pokémon in the player's team. Disguising as a Pokémon that is weak to Psychic (such as Bellsprout which is commonly found in Forest biomes in Minecraft Pixelmon) can trick Ultra Necrozma to use Photon Geyser, a Psychic-type attack that Zoroark is immune to. Zoroark can then comfortably spam Dark-type moves for super-effective damage, especially Night Slash which has a high crit rate.
(Just please don't have divination spells like true seeing or a Viral Detector-like ability.)
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